Getting into the games industry//Games Art//Games Articles

Wednesday 13 October 2010

Games Design Brief 2? BRING IT ON BITCHES!!

Yoyoyo

Second games design brief that made my eyes cry with the thought of Newtonian Laws which turned out to just be common sense! This one is set in a sewer, and your character is a rat..Your nutrition bar is constantly dropping and you must find enough food in the level to top up your nutrition bar enough to finish the level.

 

13102010240Mechanics include: A water wheel that needs the water to be switched on to operate

- Germs and ameoba’s as enemies in the water

- Radioactive waste that needs a gas mask to get past

- ‘The Stink’ which is activated when a certain point is passed, and must be avoided.

- ‘The Flush’ which washes the player backwards and speeds the nutrition bars depletion.

13102010237- Rubble which must be clawed out the way

- Hot jets which boost the played in the air to reach new levels, but can cause damage as they alternate between cool safe water and boiling arse burning water.

13102010239This was my first idea (Click to see it bigger) for a level. Although everything fits nicely and works, I thought (with the help of Pete Botternly, games designer extroidinare) that the level needed something else to make it stand out.

13102010238You may not be able to see it clearly here, but the idea was that I would have two levels, one on top of the other, which the player could move back and forth between to complete puzzles in the contrasting levels. This gave the level edge and made the player think.

 

I apologise for the hideous pictures, they’re on my new phone because of lack of printer! I will post the final level later since my lazy ass hasn’t done it yet! Enjoy :)

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